Helper class for creating geometry on the fly.  
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#include <IGeometryCreator.h>
List of all members.
Public Member Functions
- virtual IMesh * createArrowMesh (const u32 tesselationCylinder=4, const u32 tesselationCone=8, const f32 height=1.f, const f32 cylinderHeight=0.6f, const f32 widthCylinder=0.05f, const f32 widthCone=0.3f, const video::SColor colorCylinder=0xFFFFFFFF, const video::SColor colorCone=0xFFFFFFFF) const =0
- Create an arrow mesh, composed of a cylinder and a cone.  
 
 
- virtual IMesh * createConeMesh (f32 radius, f32 length, u32 tesselation, const video::SColor &colorTop=video::SColor(0xffffffff), const video::SColor &colorBottom=video::SColor(0xffffffff), f32 oblique=0.f) const =0
- Create a cone mesh.  
 
 
- virtual IMesh * createCubeMesh (const core::vector3df &size=core::vector3df(5.f, 5.f, 5.f)) const =0
- Creates a simple cube mesh.  
 
 
- virtual IMesh * createCylinderMesh (f32 radius, f32 length, u32 tesselation, const video::SColor &color=video::SColor(0xffffffff), bool closeTop=true, f32 oblique=0.f) const =0
- Create a cylinder mesh.  
 
 
- virtual IMesh * createHillPlaneMesh (const core::dimension2d< f32 > &tileSize, const core::dimension2d< u32 > &tileCount, video::SMaterial *material, f32 hillHeight, const core::dimension2d< f32 > &countHills, const core::dimension2d< f32 > &textureRepeatCount) const =0
- Create a pseudo-random mesh representing a hilly terrain.  
 
 
- IMesh * createPlaneMesh (const core::dimension2d< f32 > &tileSize, const core::dimension2d< u32 > &tileCount=core::dimension2du(1, 1), video::SMaterial *material=0, const core::dimension2df &textureRepeatCount=core::dimension2df(1.f, 1.f)) const 
- Create a simple rectangular textured plane mesh.  
 
 
- virtual IMesh * createSphereMesh (f32 radius=5.f, u32 polyCountX=16, u32 polyCountY=16) const =0
- Create a sphere mesh.  
 
 
- virtual IMesh * createTerrainMesh (video::IImage *texture, video::IImage *heightmap, const core::dimension2d< f32 > &stretchSize, f32 maxHeight, video::IVideoDriver *driver, const core::dimension2d< u32 > &defaultVertexBlockSize, bool debugBorders=false) const =0
- Create a terrain mesh from an image representing a heightfield.  
 
 
- virtual IMesh * createVolumeLightMesh (const u32 subdivideU=32, const u32 subdivideV=32, const video::SColor footColor=0xffffffff, const video::SColor tailColor=0xffffffff, const f32 lpDistance=8.f, const core::vector3df &lightDim=core::vector3df(1.f, 1.2f, 1.f)) const =0
- Create a volume light mesh.  
 
 
Detailed Description
Helper class for creating geometry on the fly. 
You can get an instance of this class through ISceneManager::getGeometryCreator() 
Definition at line 25 of file IGeometryCreator.h.
Member Function Documentation
      
        
          | virtual IMesh* irr::scene::IGeometryCreator::createArrowMesh | ( | const u32 | tesselationCylinder = 4, | 
        
          |  |  | const u32 | tesselationCone = 8, | 
        
          |  |  | const f32 | height = 1.f, | 
        
          |  |  | const f32 | cylinderHeight = 0.6f, | 
        
          |  |  | const f32 | widthCylinder = 0.05f, | 
        
          |  |  | const f32 | widthCone = 0.3f, | 
        
          |  |  | const video::SColor | colorCylinder = 0xFFFFFFFF, | 
        
          |  |  | const video::SColor | colorCone = 0xFFFFFFFF | 
        
          |  | ) |  | const  [pure virtual] | 
      
 
Create an arrow mesh, composed of a cylinder and a cone. 
- Parameters:
- 
  
    | tesselationCylinder | Number of quads composing the cylinder. |  | tesselationCone | Number of triangles composing the cone's roof. |  | height | Total height of the arrow |  | cylinderHeight | Total height of the cylinder, should be lesser than total height |  | widthCylinder | Diameter of the cylinder |  | widthCone | Diameter of the cone's base, should be not smaller than the cylinder's diameter |  | colorCylinder | color of the cylinder |  | colorCone | color of the cone |  
 
- Returns:
- Generated mesh. 
 
 
Create a cone mesh. 
- Parameters:
- 
  
    | radius | Radius of the cone. |  | length | Length of the cone. |  | tesselation | Number of quads around the circumference of the cone. |  | colorTop | The color of the top of the cone. |  | colorBottom | The color of the bottom of the cone. |  | oblique | (to be documented) |  
 
- Returns:
- Generated mesh. 
 
 
Creates a simple cube mesh. 
- Parameters:
- 
  
    | size | Dimensions of the cube. |  
 
- Returns:
- Generated mesh. 
 
 
      
        
          | virtual IMesh* irr::scene::IGeometryCreator::createCylinderMesh | ( | f32 | radius, | 
        
          |  |  | f32 | length, | 
        
          |  |  | u32 | tesselation, | 
        
          |  |  | const video::SColor & | color = video::SColor(0xffffffff), | 
        
          |  |  | bool | closeTop = true, | 
        
          |  |  | f32 | oblique = 0.f | 
        
          |  | ) |  | const  [pure virtual] | 
      
 
Create a cylinder mesh. 
- Parameters:
- 
  
    | radius | Radius of the cylinder. |  | length | Length of the cylinder. |  | tesselation | Number of quads around the circumference of the cylinder. |  | color | The color of the cylinder. |  | closeTop | If true, close the ends of the cylinder, otherwise leave them open. |  | oblique | (to be documented) |  
 
- Returns:
- Generated mesh. 
 
 
Create a pseudo-random mesh representing a hilly terrain. 
- Parameters:
- 
  
    | tileSize | The size of each tile. |  | tileCount | The number of tiles in each dimension. |  | material | The material to apply to the mesh. |  | hillHeight | The maximum height of the hills. |  | countHills | The number of hills along each dimension. |  | textureRepeatCount | The number of times to repeat the material texture along each dimension. |  
 
- Returns:
- Generated mesh. 
Referenced by createPlaneMesh().
 
 
Create a simple rectangular textured plane mesh. 
- Parameters:
- 
  
    | tileSize | The size of each tile. |  | tileCount | The number of tiles in each dimension. |  | material | The material to apply to the mesh. |  | textureRepeatCount | The number of times to repeat the material texture along each dimension. |  
 
- Returns:
- Generated mesh. 
Definition at line 61 of file IGeometryCreator.h.
References createHillPlaneMesh().
 
 
      
        
          | virtual IMesh* irr::scene::IGeometryCreator::createSphereMesh | ( | f32 | radius = 5.f, | 
        
          |  |  | u32 | polyCountX = 16, | 
        
          |  |  | u32 | polyCountY = 16 | 
        
          |  | ) |  | const  [pure virtual] | 
      
 
Create a sphere mesh. 
- Parameters:
- 
  
    | radius | Radius of the sphere |  | polyCountX | Number of quads used for the horizontal tiling |  | polyCountY | Number of quads used for the vertical tiling |  
 
- Returns:
- Generated mesh. 
 
 
Create a terrain mesh from an image representing a heightfield. 
- Parameters:
- 
  
    | texture | The texture to apply to the terrain. |  | heightmap | An image that will be interpreted as a heightmap. The brightness (average color) of each pixel is interpreted as a height, with a 255 brightness pixel producing the maximum height. |  | stretchSize | The size that each pixel will produce, i.e. a 512x512 heightmap and a stretchSize of (10.f, 20.f) will produce a mesh of size 5120.f x 10240.f |  | maxHeight | The maximum height of the terrain. |  | driver | The current video driver. |  | defaultVertexBlockSize | (to be documented) |  | debugBorders | (to be documented) |  
 
- Returns:
- Generated mesh. 
 
 
Create a volume light mesh. 
- Parameters:
- 
  
    | subdivideU | Horizontal patch count. |  | subdivideV | Vertical patch count. |  | footColor | Color at the bottom of the light. |  | tailColor | Color at the mid of the light. |  | lpDistance | Virtual distance of the light point for normals. |  | lightDim | Dimensions of the light. |  
 
- Returns:
- Generated mesh. 
 
 
The documentation for this class was generated from the following file: