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Namespaces
- namespace irr
- Everything in the Irrlicht Engine can be found in this namespace.  
 
 
- namespace irr::scene
- All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...  
 
 
Enumerations
- enum irr::scene::E_MESH_WRITER_FLAGS { irr::scene::EMWF_NONE =  0, 
irr::scene::EMWF_WRITE_LIGHTMAPS =  0x1, 
irr::scene::EMWF_WRITE_COMPRESSED =  0x2, 
irr::scene::EMWF_WRITE_BINARY =  0x4
 }
- flags configuring mesh writing  More...
 
 
- enum irr::scene::EMESH_WRITER_TYPE { 
 irr::scene::EMWT_IRR_MESH =  MAKE_IRR_ID('i','r','r','m'), 
irr::scene::EMWT_COLLADA =  MAKE_IRR_ID('c','o','l','l'), 
irr::scene::EMWT_STL =  MAKE_IRR_ID('s','t','l',0), 
irr::scene::EMWT_OBJ =  MAKE_IRR_ID('o','b','j',0),
 irr::scene::EMWT_PLY =  MAKE_IRR_ID('p','l','y',0)
 }- An enumeration for all supported types of built-in mesh writers.  More...