| closestPointOnTriangle(const core::vector3d< T > &p) const | irr::core::triangle3d< T > |  [inline] | 
| getArea() const | irr::core::triangle3d< T > |  [inline] | 
| getIntersectionOfPlaneWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | irr::core::triangle3d< T > |  [inline] | 
| getIntersectionWithLimitedLine(const line3d< T > &line, vector3d< T > &outIntersection) const | irr::core::triangle3d< T > |  [inline] | 
| getIntersectionWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | irr::core::triangle3d< T > |  [inline] | 
| getNormal() const | irr::core::triangle3d< T > |  [inline] | 
| getPlane() const | irr::core::triangle3d< T > |  [inline] | 
| isFrontFacing(const vector3d< T > &lookDirection) const | irr::core::triangle3d< T > |  [inline] | 
| isPointInside(const vector3d< T > &p) const | irr::core::triangle3d< T > |  [inline] | 
| isPointInsideFast(const vector3d< T > &p) const | irr::core::triangle3d< T > |  [inline] | 
| isTotalInsideBox(const aabbox3d< T > &box) const | irr::core::triangle3d< T > |  [inline] | 
| isTotalOutsideBox(const aabbox3d< T > &box) const | irr::core::triangle3d< T > |  [inline] | 
| operator!=(const triangle3d< T > &other) const | irr::core::triangle3d< T > |  [inline] | 
| operator==(const triangle3d< T > &other) const | irr::core::triangle3d< T > |  [inline] | 
| pointA | irr::core::triangle3d< T > | |
| pointB | irr::core::triangle3d< T > | |
| pointC | irr::core::triangle3d< T > | |
| set(const core::vector3d< T > &a, const core::vector3d< T > &b, const core::vector3d< T > &c) | irr::core::triangle3d< T > |  [inline] | 
| triangle3d() | irr::core::triangle3d< T > |  [inline] | 
| triangle3d(vector3d< T > v1, vector3d< T > v2, vector3d< T > v3) | irr::core::triangle3d< T > |  [inline] |