, including all inherited members.
  | AbsoluteTransformation | irr::scene::ISceneNode |  [protected] | 
  | addAffector(IParticleAffector *affector)=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | addAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode |  [inline, virtual] | 
  | addChild(ISceneNode *child) | irr::scene::ISceneNode |  [inline, virtual] | 
  | Animators | irr::scene::ISceneNode |  [protected] | 
  | AutomaticCullingState | irr::scene::ISceneNode |  [protected] | 
  | Children | irr::scene::ISceneNode |  [protected] | 
  | clearParticles()=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | irr::scene::ISceneNode |  [inline, virtual] | 
  | cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | irr::scene::ISceneNode |  [inline, protected] | 
  | createAnimatedMeshSceneNodeEmitter(scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | createAttractionAffector(const core::vector3df &point, f32 speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | createBoxEmitter(const core::aabbox3df &box=core::aabbox3df(-10, 28,-10, 10, 30, 10), const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | createCylinderEmitter(const core::vector3df ¢er, f32 radius, const core::vector3df &normal, f32 length, bool outlineOnly=false, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | createFadeOutParticleAffector(const video::SColor &targetColor=video::SColor(0, 0, 0, 0), u32 timeNeededToFadeOut=1000)=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | createGravityAffector(const core::vector3df &gravity=core::vector3df(0.0f,-0.03f, 0.0f), u32 timeForceLost=1000)=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | createMeshEmitter(scene::IMesh *mesh, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | createPointEmitter(const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | createRingEmitter(const core::vector3df ¢er, f32 radius, f32 ringThickness, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | createRotationAffector(const core::vector3df &speed=core::vector3df(5.0f, 5.0f, 5.0f), const core::vector3df &pivotPoint=core::vector3df(0.0f, 0.0f, 0.0f))=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | createScaleParticleAffector(const core::dimension2df &scaleTo=core::dimension2df(1.0f, 1.0f))=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | createSphereEmitter(const core::vector3df ¢er, f32 radius, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | DebugDataVisible | irr::scene::ISceneNode |  [protected] | 
  | deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) | irr::scene::ISceneNode |  [inline, virtual] | 
  | doParticleSystem(u32 time)=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | drop() const | irr::IReferenceCounted |  [inline] | 
  | getAbsolutePosition() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | getAbsoluteTransformation() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | getAffectors() const =0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | getAnimators() const | irr::scene::ISceneNode |  [inline] | 
  | getAutomaticCulling() const | irr::scene::ISceneNode |  [inline] | 
  | getBoundingBox() const =0 | irr::scene::ISceneNode |  [pure virtual] | 
  | getChildren() const | irr::scene::ISceneNode |  [inline] | 
  | getDebugName() const | irr::IReferenceCounted |  [inline] | 
  | getEmitter()=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | getID() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | getMaterial(u32 num) | irr::scene::ISceneNode |  [inline, virtual] | 
  | getMaterialCount() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | getName() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | getParent() const | irr::scene::ISceneNode |  [inline] | 
  | getPosition() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | getReferenceCount() const | irr::IReferenceCounted |  [inline] | 
  | getRelativeTransformation() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | getRotation() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | getScale() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | getSceneManager(void) const | irr::scene::ISceneNode |  [inline, virtual] | 
  | getTransformedBoundingBox() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | getTriangleSelector() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | getType() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | grab() const | irr::IReferenceCounted |  [inline] | 
  | ID | irr::scene::ISceneNode |  [protected] | 
  | IParticleSystemSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::IParticleSystemSceneNode |  [inline] | 
  | IReferenceCounted() | irr::IReferenceCounted |  [inline] | 
  | ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::ISceneNode |  [inline] | 
  | isDebugDataVisible() const | irr::scene::ISceneNode |  [inline] | 
  | IsDebugObject | irr::scene::ISceneNode |  [protected] | 
  | isDebugObject() const | irr::scene::ISceneNode |  [inline] | 
  | isTrulyVisible() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | IsVisible | irr::scene::ISceneNode |  [protected] | 
  | isVisible() const | irr::scene::ISceneNode |  [inline, virtual] | 
  | Name | irr::scene::ISceneNode |  [protected] | 
  | OnAnimate(u32 timeMs) | irr::scene::ISceneNode |  [inline, virtual] | 
  | OnRegisterSceneNode() | irr::scene::ISceneNode |  [inline, virtual] | 
  | Parent | irr::scene::ISceneNode |  [protected] | 
  | RelativeRotation | irr::scene::ISceneNode |  [protected] | 
  | RelativeScale | irr::scene::ISceneNode |  [protected] | 
  | RelativeTranslation | irr::scene::ISceneNode |  [protected] | 
  | remove() | irr::scene::ISceneNode |  [inline, virtual] | 
  | removeAll() | irr::scene::ISceneNode |  [inline, virtual] | 
  | removeAllAffectors()=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | removeAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode |  [inline, virtual] | 
  | removeAnimators() | irr::scene::ISceneNode |  [inline, virtual] | 
  | removeChild(ISceneNode *child) | irr::scene::ISceneNode |  [inline, virtual] | 
  | render()=0 | irr::scene::ISceneNode |  [pure virtual] | 
  | SceneManager | irr::scene::ISceneNode |  [protected] | 
  | serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const | irr::scene::ISceneNode |  [inline, virtual] | 
  | setAutomaticCulling(u32 state) | irr::scene::ISceneNode |  [inline] | 
  | setDebugDataVisible(u32 state) | irr::scene::ISceneNode |  [inline, virtual] | 
  | setDebugName(const c8 *newName) | irr::IReferenceCounted |  [inline, protected] | 
  | setEmitter(IParticleEmitter *emitter)=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | setID(s32 id) | irr::scene::ISceneNode |  [inline, virtual] | 
  | setIsDebugObject(bool debugObject) | irr::scene::ISceneNode |  [inline] | 
  | setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::ISceneNode |  [inline] | 
  | setMaterialTexture(u32 textureLayer, video::ITexture *texture) | irr::scene::ISceneNode |  [inline] | 
  | setMaterialType(video::E_MATERIAL_TYPE newType) | irr::scene::ISceneNode |  [inline] | 
  | setName(const c8 *name) | irr::scene::ISceneNode |  [inline, virtual] | 
  | setName(const core::stringc &name) | irr::scene::ISceneNode |  [inline, virtual] | 
  | setParent(ISceneNode *newParent) | irr::scene::ISceneNode |  [inline, virtual] | 
  | setParticlesAreGlobal(bool global=true)=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | setParticleSize(const core::dimension2d< f32 > &size=core::dimension2d< f32 >(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode |  [pure virtual] | 
  | setPosition(const core::vector3df &newpos) | irr::scene::ISceneNode |  [inline, virtual] | 
  | setRotation(const core::vector3df &rotation) | irr::scene::ISceneNode |  [inline, virtual] | 
  | setScale(const core::vector3df &scale) | irr::scene::ISceneNode |  [inline, virtual] | 
  | setSceneManager(ISceneManager *newManager) | irr::scene::ISceneNode |  [inline, protected] | 
  | setTriangleSelector(ITriangleSelector *selector) | irr::scene::ISceneNode |  [inline, virtual] | 
  | setVisible(bool isVisible) | irr::scene::ISceneNode |  [inline, virtual] | 
  | TriangleSelector | irr::scene::ISceneNode |  [protected] | 
  | updateAbsolutePosition() | irr::scene::ISceneNode |  [inline, virtual] | 
  | ~IReferenceCounted() | irr::IReferenceCounted |  [inline, virtual] | 
  | ~ISceneNode() | irr::scene::ISceneNode |  [inline, virtual] |