, including all inherited members.
  | append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | append(const IMeshBuffer *const other) | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | BoundingBox | irr::scene::SSharedMeshBuffer |  | 
  | ChangedID_Index | irr::scene::SSharedMeshBuffer |  | 
  | ChangedID_Vertex | irr::scene::SSharedMeshBuffer |  | 
  | drop() const | irr::IReferenceCounted |  [inline] | 
  | getBoundingBox() const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getChangedID_Index() const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getChangedID_Vertex() const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getDebugName() const | irr::IReferenceCounted |  [inline] | 
  | getHardwareMappingHint_Index() const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getHardwareMappingHint_Vertex() const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getIndexCount() const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getIndexType() const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getIndices() const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getIndices() | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getMaterial() const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getMaterial() | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getNormal(u32 i) const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getNormal(u32 i) | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getPosition(u32 i) const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getPosition(u32 i) | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getReferenceCount() const | irr::IReferenceCounted |  [inline] | 
  | getTCoords(u32 i) const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getTCoords(u32 i) | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getVertexCount() const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getVertexType() const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getVertices() const | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | getVertices() | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | grab() const | irr::IReferenceCounted |  [inline] | 
  | Indices | irr::scene::SSharedMeshBuffer |  | 
  | IReferenceCounted() | irr::IReferenceCounted |  [inline] | 
  | MappingHintIndex | irr::scene::SSharedMeshBuffer |  | 
  | MappingHintVertex | irr::scene::SSharedMeshBuffer |  | 
  | Material | irr::scene::SSharedMeshBuffer |  | 
  | recalculateBoundingBox() | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | setBoundingBox(const core::aabbox3df &box) | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | setDebugName(const c8 *newName) | irr::IReferenceCounted |  [inline, protected] | 
  | setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SSharedMeshBuffer |  [inline, virtual] | 
  | SSharedMeshBuffer() | irr::scene::SSharedMeshBuffer |  [inline] | 
  | SSharedMeshBuffer(core::array< video::S3DVertex > *vertices) | irr::scene::SSharedMeshBuffer |  [inline] | 
  | Vertices | irr::scene::SSharedMeshBuffer |  | 
  | ~IReferenceCounted() | irr::IReferenceCounted |  [inline, virtual] |