, including all inherited members.
  | apply(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate=false) const | irr::scene::IMeshManipulator |  [inline] | 
  | apply(const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const | irr::scene::IMeshManipulator |  [inline] | 
  | apply_(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate, const IVertexManipulator &typeTest) const | irr::scene::IMeshManipulator |  [inline, protected] | 
  | createAnimatedMesh(IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | createForsythOptimizedMesh(const IMesh *mesh) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | createMeshCopy(IMesh *mesh) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | createMeshUniquePrimitives(IMesh *mesh) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | createMeshWelded(IMesh *mesh, f32 tolerance=core::ROUNDING_ERROR_f32) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | createMeshWith1TCoords(IMesh *mesh) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | createMeshWith2TCoords(IMesh *mesh) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | createMeshWithTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false, bool recalculateTangents=true) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | drop() const | irr::IReferenceCounted |  [inline] | 
  | flipSurfaces(IMesh *mesh) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | getDebugName() const | irr::IReferenceCounted |  [inline] | 
  | getPolyCount(IMesh *mesh) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | getPolyCount(IAnimatedMesh *mesh) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | getReferenceCount() const | irr::IReferenceCounted |  [inline] | 
  | grab() const | irr::IReferenceCounted |  [inline] | 
  | IReferenceCounted() | irr::IReferenceCounted |  [inline] | 
  | makePlanarTextureMapping(IMesh *mesh, f32 resolution=0.001f) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | makePlanarTextureMapping(scene::IMeshBuffer *meshbuffer, f32 resolution=0.001f) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | makePlanarTextureMapping(scene::IMesh *mesh, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &offset) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | makePlanarTextureMapping(scene::IMeshBuffer *buffer, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &offset) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | recalculateNormals(IMesh *mesh, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | recalculateNormals(IMeshBuffer *buffer, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | recalculateTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | recalculateTangents(IMeshBuffer *buffer, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator |  [pure virtual] | 
  | scale(IMesh *mesh, const core::vector3df &factor) const | irr::scene::IMeshManipulator |  [inline] | 
  | scale(IMeshBuffer *buffer, const core::vector3df &factor) const | irr::scene::IMeshManipulator |  [inline] | 
  | scaleMesh(IMesh *mesh, const core::vector3df &factor) const | irr::scene::IMeshManipulator |  [inline] | 
  | scaleTCoords(scene::IMesh *mesh, const core::vector2df &factor, u32 level=1) const | irr::scene::IMeshManipulator |  [inline] | 
  | scaleTCoords(scene::IMeshBuffer *buffer, const core::vector2df &factor, u32 level=1) const | irr::scene::IMeshManipulator |  [inline] | 
  | setDebugName(const c8 *newName) | irr::IReferenceCounted |  [inline, protected] | 
  | setVertexColorAlpha(IMesh *mesh, s32 alpha) const | irr::scene::IMeshManipulator |  [inline] | 
  | setVertexColorAlpha(IMeshBuffer *buffer, s32 alpha) const | irr::scene::IMeshManipulator |  [inline] | 
  | setVertexColors(IMesh *mesh, video::SColor color) const | irr::scene::IMeshManipulator |  [inline] | 
  | setVertexColors(IMeshBuffer *buffer, video::SColor color) const | irr::scene::IMeshManipulator |  [inline] | 
  | transform(IMesh *mesh, const core::matrix4 &m) const | irr::scene::IMeshManipulator |  [inline] | 
  | transform(IMeshBuffer *buffer, const core::matrix4 &m) const | irr::scene::IMeshManipulator |  [inline] | 
  | transformMesh(IMesh *mesh, const core::matrix4 &m) const | irr::scene::IMeshManipulator |  [inline, virtual] | 
  | ~IReferenceCounted() | irr::IReferenceCounted |  [inline, virtual] |