This is the complete list of members for 
irr::scene::IMetaTriangleSelector, including all inherited members.
  | addTriangleSelector(ITriangleSelector *toAdd)=0 | irr::scene::IMetaTriangleSelector |  [pure virtual] | 
  | drop() const | irr::IReferenceCounted |  [inline] | 
  | getDebugName() const | irr::IReferenceCounted |  [inline] | 
  | getReferenceCount() const | irr::IReferenceCounted |  [inline] | 
  | getSceneNodeForTriangle(u32 triangleIndex) const =0 | irr::scene::ITriangleSelector |  [pure virtual] | 
  | getSelector(u32 index)=0 | irr::scene::ITriangleSelector |  [pure virtual] | 
  | getSelector(u32 index) const =0 | irr::scene::ITriangleSelector |  [pure virtual] | 
  | getSelectorCount() const =0 | irr::scene::ITriangleSelector |  [pure virtual] | 
  | getTriangleCount() const =0 | irr::scene::ITriangleSelector |  [pure virtual] | 
  | getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::matrix4 *transform=0) const =0 | irr::scene::ITriangleSelector |  [pure virtual] | 
  | getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::aabbox3d< f32 > &box, const core::matrix4 *transform=0) const =0 | irr::scene::ITriangleSelector |  [pure virtual] | 
  | getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::line3d< f32 > &line, const core::matrix4 *transform=0) const =0 | irr::scene::ITriangleSelector |  [pure virtual] | 
  | grab() const | irr::IReferenceCounted |  [inline] | 
  | IReferenceCounted() | irr::IReferenceCounted |  [inline] | 
  | removeAllTriangleSelectors()=0 | irr::scene::IMetaTriangleSelector |  [pure virtual] | 
  | removeTriangleSelector(ITriangleSelector *toRemove)=0 | irr::scene::IMetaTriangleSelector |  [pure virtual] | 
  | setDebugName(const c8 *newName) | irr::IReferenceCounted |  [inline, protected] | 
  | ~IReferenceCounted() | irr::IReferenceCounted |  [inline, virtual] |