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Classes
Namespaces
- namespace irr
- Everything in the Irrlicht Engine can be found in this namespace.  
 
 
- namespace irr::scene
- All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...  
 
 
Enumerations
- enum irr::scene::EMD2_ANIMATION_TYPE { 
 irr::scene::EMAT_STAND =  0, 
irr::scene::EMAT_RUN, 
irr::scene::EMAT_ATTACK, 
irr::scene::EMAT_PAIN_A,
 irr::scene::EMAT_PAIN_B, 
irr::scene::EMAT_PAIN_C, 
irr::scene::EMAT_JUMP, 
irr::scene::EMAT_FLIP,
 irr::scene::EMAT_SALUTE, 
irr::scene::EMAT_FALLBACK, 
irr::scene::EMAT_WAVE, 
irr::scene::EMAT_POINT,
 irr::scene::EMAT_CROUCH_STAND, 
irr::scene::EMAT_CROUCH_WALK, 
irr::scene::EMAT_CROUCH_ATTACK, 
irr::scene::EMAT_CROUCH_PAIN,
 irr::scene::EMAT_CROUCH_DEATH, 
irr::scene::EMAT_DEATH_FALLBACK, 
irr::scene::EMAT_DEATH_FALLFORWARD, 
irr::scene::EMAT_DEATH_FALLBACKSLOW,
 irr::scene::EMAT_BOOM, 
irr::scene::EMAT_COUNT
 }- Types of standard md2 animations.  More...