Go to the source code of this file.
Namespaces
- namespace irr
- Everything in the Irrlicht Engine can be found in this namespace.  
 
 
- namespace irr::video
- The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.  
 
 
Enumerations
- enum irr::video::E_MATERIAL_FLAG { 
 irr::video::EMF_WIREFRAME =  0x1, 
irr::video::EMF_POINTCLOUD =  0x2, 
irr::video::EMF_GOURAUD_SHADING =  0x4, 
irr::video::EMF_LIGHTING =  0x8,
 irr::video::EMF_ZBUFFER =  0x10, 
irr::video::EMF_ZWRITE_ENABLE =  0x20, 
irr::video::EMF_BACK_FACE_CULLING =  0x40, 
irr::video::EMF_FRONT_FACE_CULLING =  0x80,
 irr::video::EMF_BILINEAR_FILTER =  0x100, 
irr::video::EMF_TRILINEAR_FILTER =  0x200, 
irr::video::EMF_ANISOTROPIC_FILTER =  0x400, 
irr::video::EMF_FOG_ENABLE =  0x800,
 irr::video::EMF_NORMALIZE_NORMALS =  0x1000, 
irr::video::EMF_TEXTURE_WRAP =  0x2000, 
irr::video::EMF_ANTI_ALIASING =  0x4000, 
irr::video::EMF_COLOR_MASK =  0x8000,
 irr::video::EMF_COLOR_MATERIAL =  0x10000, 
irr::video::EMF_USE_MIP_MAPS =  0x20000, 
irr::video::EMF_BLEND_OPERATION =  0x40000, 
irr::video::EMF_POLYGON_OFFSET =  0x80000
 }- Material flags.  More...